The back door that was locked before is now open! Talk to Steve and you'll finish up this quest. You're going to want to grab your last Gnome by following the path shown below (you'll need to unlock the door via switch first). Along the way, you'll end up crafting five trinkets, which nets you: While we're in the Square, head to the Library and go the the room on the ground floor with the TV in the corner; on one of these shelves is the Sixteen Molotovs VHS you need. Rewards: Hidden Room, x5 Random Items (Locked Chest) [Randomized Chest Loot Table: Metal File, Medical Tape, Gauze, Battery, Chewing Gum, Toy Robot, Beaker, Rubbing Alcohol, Wire Spool] Tiny #14: Hess Farm, Hess Farm Russian Base, room far north of the entrance. Here are some of the games you can play here: Whack-A-Mole Cost: 5$ Max Reward: x5 Tickets, Shooting Gallery Cost: 5$ Max Reward: x5 Tickets, Worlds Smallest Man Cost: 10 Tickets Reward: Gnome #47: Coleman, Funnel Cake Salesman Cost: $0.50 Reward: Restores your HP to max (the Funnel Cake doesnt exist as an item). SoOoOoOoO many russians..FollowFollow Me On Twitter: https://twitter.com/NaruBriluWatch My Livestreams on Twitch: http://www.twitch.tv/brilu1234 Chapter 6 : Invasion of Privacy - Stranger Things 3 The Game Talk to Will to get your story quests going, then talk to him again to trigger the Will the Wise optional quest. Head into the Library and learn from the librarian your task to find a dictionary will not be easy. That's everything for the quest thus far. I'm not sure if there was a hint given to figure it out, but I just brute-forced it. Man, there's way more random illicit activities going on in this game than the show! If you attack the woodpile in the central room you can find a Wood Plank. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Also, since you've done a bunch of looting it might be a good time to craft some more trinkets; at this point I had upgraded to the Zoomer (20% move speed), Wallet (medium money boost), Chest Armor (+350HP), plus my party-specific trinkets (Thinking Cap and Wonder Women.). Once he's down, you'll get a cutscene, and then unlock: The only achievement left if you've been following this guide is completing the game on new game+ or "Eliminator Mode". Murrays GarageDestroy one of the TVs here for Murrays Disk. They can also overheat so you'll have to wait for a cool down. If you pick 137.6 lbs., shell give you x3 Prize Tickets. You'll re-enter The Void. Such as the one you can grab in Hawken Square while you're there getting the blueprints. She will task you with some items to get and join your party, granting you: Grab a bottle from the fridge, craft a blindfold (you probably have rags already, if not there's one in Hopper's room), and then get the blood-soaked sleeping bag that apparently doesn't faze these kids (head NW out of the cabin, through the chain link fence, then take the left-side path, then wrap around the the NE). Also among them is Murray Bauman, played hilariously by Brett Gelman. Now enter the lab for Hawkins Lab First Floor. She will join your party (no achievement for now), giving you access to the bolt-cutters you've needed for a while to access all those padlocked doors. Funny thing is, fans can actually call the number for a very interesting message on Murray's answering machine. Funhouse Floor 5On this floor, you need to talk to the clown figures on the wall and input answers. Stranger Things 3: The Game: Directed by Dave Pottinger. Gnome #35: Name: Falken. You'll get on that once you get the plans. Once he's down to his final chunk of health, he'll retreat again, and you'll repeat the process. Work your way through the SW door in order to hit that blue switch. Play whichever of the games you want to get back up to 10 more tickets to pay the entry fee, then head to the NE corner of the map, where you can loop around the whack-a-mole stall to get behind the funhouse. Crafting it will unlock: Before you head to Weathertop, if you go NE of Dustin's house beyond the fence you'll see a gnome. Day -xx-- I thought the Russians were the worst of our problems, but I was mistaken. f Stranger Things poster 11 x 17 inches. Head to Scoops Ahoy for a cutscene with Steve and Robin. He'll task you with getting a pizza. Make your way to Billy again while fighting more flayed. You can actually follow the fence SW to where there's a small gap hidden by trees to get beyond the fence and grab Gnome #27: Falco. You don't actually have to talk to him to start his quest, just break into the nearby Foreclosed Shop and start smashing and fighting enemies as you proceed through the rooms. Location: Stay outside and follow the fence until you see Arnold's red pointy hat. While you're here, let's continue on some other quest progress. Clear out the enemies and proceed; there's a security room you'll have to leave one character in to manipulate the switches, just like the electronics store before. Back to the north, youll enter the room and the floor switch will activate an alarm. Then head downstairs to the Food Court and over to Knot So Good and get a nasty pretzel to technically fulfill your obligation to Billy. Head back to the Hawkins Post for a cutscene and the end of the chapter. Go back to the bear plinths and position them as hinted at. The Funnel Cake Salesman can be found in front of the Whack-A-Mole booth. #7. Murray's warehouse | Stranger Things Wiki | Fandom Now move forward. But at this point, we have more than ten gnomes found, which means you can head to the back room and open the first of the chests here for a bunch of crafting materials. Just let the timer run out. Back here you'll find a maze of destructible rocks and some logs, and a small enclosure with the Gnome #11: MacDonald in it. Head to Murray's Warehouse. Developer and publisher BonusXP announced on August 25th, 2021 that the Steam release of Stranger Things 3: The Game would be delisted on August 31st. BonusXP, Inc. 122. Next, head back to, 5-7-2-5-7, 7-3-7-9-7, 7-7-9-2-7, 8-7-7-4-2, and 1-4-8-4-7, 2023 TrueGaming Network Ltd, All Rights Reserved. We're nearing the end, now. 2019 s 17:07. The bathroom is behind the brown door near the computer you'll use to get some clues for the lever puzzle. Stranger Things 3 Game Is A Boring Rehash Of The Show - Kotaku Equipping speed trinkets will help, as will clearing out the enemies from this section before you attempt to run it. You can talk to Kline, who will evade you by walking slowly away. Continue on and eventually you'll hit a third riddle. After he's down, you get another cutscene. Examine the computer and disengage the lock, then head in the door. Go around the corner and you'll hit another timed event. There's a guy hawking a tiny person, and you want to pay ten tickets to see that, because it's actually a Gnome #47: Coleman. stranger things 3 game murray's warehouse buttons Head to Hawkins Square and enter Melvalds to talk to Joyce. If you take a beeline SW you'll run into Gnome #8 Flynn hiding behind a green station wagon. You'll get another cutscene, a quest complete, and then another cutscene. As you try and leave there will be a cutscene. Otherwise, head SE to find another clown and the yellow doors. This is a dumpster maze. Theres also an additional x2 Wood Planks and x3 Duct Tape there too. Finding the line too long, head downstairs to Scoops Ahoy. The Bear is in the previous section. german property group update; wisconsin state league baseball. SKU:CH2365797. Hawkins Town HallTalk to Anton at the entrance to start the sidequest 30 Minutes Or Less. With that done, switch to the Rat, Paper, Scissors quest. *Remember to block! You will not be able to return to the rooms inside it. The next blocked door is likewise opened with a hack box in one of the adjoining room. With that done, lets head over to Hawkins Fair. You'll need to adjust some environmental pieces here to open the path forward, with clues at the phone. After encountering this ourselves, we were stumped for quite some time trying to solve the Funhouse Puzzle. stranger things 3 game murray's warehouse buttons . In Stranger Things 3: The Game, you'll have the opportunity to explore the "Lil' Top" which contains five floors. Make sure to keep the numbers of the goo monsters low, otherwise they'll combine and start harassing you. If you check Max's room you can find her allowance (you probably don't need much money at this point, though), so head to the backyard. [88] It was developed by BonusXP and published by Netflix [89] The game was criticized by reviewers for being an exact scene-by-scene replica of the season. Venture across state lines to Murray's Warehouse. Now, head to Hawkins Square and the hardware store. Use the duct tape and planks in here and in the backyard to barricade the windows, and then barricade the door. If you dont understand why, 2-Pi-r is basically just the circumference of an object. Tentacle arms will drop from the ceiling during this, but youll see a glass window animation appear on the floor spot where its about to strike, so its easy to avoid. Go NW in the previous green room. In March of 1986, prison guard Dmitri "Enzo" Antonov . gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Switch the main blue switch once you've set the others to open the path forward to the Secret Tunnel. To the NE, theres an annoying double puzzle that you have to solve 1-at-a-time before the alarm goes off. Just avoid the vision to get to the button to open the door for your other party member, and then if you're like me I just murdered everyone in this room to continue unimpeded to the SE. Talk to Anton in the Town Hall and upon completion you'll net: Now travel to Hawkins Fair. Grab the high volt motor from the chest SW of you, then head into the Hess Farm House. Check Pan-O-Rama. In this next area you'll have to continue the process of clearing rooms and hitting switches during the power cycles. Enter Hawkins Post and talk to Nancy. That's another achievement and chapter done: It's the endgame now. You don't actually have to remember their orders, though. Tunnel Vending Machine First Aid - $1.00 Coke - $1.00 Beaker - $3.00 Promethium - $10.00. You'll need a translation book from the library. Before you head to Driscoll Farm, head back to the Suburbs and the Pool. If you head through the wooden door, you'll find some enemies and then a switch; read the bulletin board to find out the combination, and then hit the relevant switches in the rooms beyond (from left to right: R L R R L L R). Youll have a grid puzzle here. Dustin can open locked areas like the one leading to his room with a timed but trivial button-matching prompt. Enter the bolted door to find the golden Rat. Spoilers ahead for Stranger Things season 4, volume 1. Now face the Rat toward the sink and the Bear toward the plants. Instead of talking to Steve, first head back into Lower Starcourt Corridors and go talk to Ivan due NW. undamaged item (including handmade items). After a bit of boarding up windows, you'll hit a cutscene and head to the mall. All 50 Gnomes - Stranger Things 3 The Game - YouTube Stranger Things. At Dustin's House, get the Slammer from his room, then craft the Duck and Cover helmet (Bike helmet + duct tape + flashlight; if you need any of these items hit up the General store in Hawken Square). First, head to the vent in the Scoops Ahoy back room and loot the chest inside. In the room with the power switch is another Gnome #22: Rutger. Murrays WarehouseIn his previously locked back room, youll find a computer mentioning something about his Kill Room and a test gnome, and some switches. Tell the clown it took 10 tickets to get in, grab the random chest of items in the NW if you want, and then leave by the SE. In the next green room, answer the clown 5. Last one we're grabbing for now is at the Hospital. You should have 12 by now, so we need at least 18 more to make a total of 30. Now head to the Pool and the vent in the women's locker room showers to find Gnome #44: Papa Gnome. Wrap around to the SE and you'll find a destructible wall with Gnome #19: Herbert and a chest; this one takes four series of button prompts (the max), which should unlock: Successfully hack the hardest level chest/door. It's at the end of the corridor. There's a Gnome #6: Elvis that is pretty easy to spot behind the trees here. There were 5 numbers listed in Murrays computer, starting in 1, 1. Stranger Things 3: The Game - All Trophies Guide - SteamAH She will give you a series of tasks, including raking the leaves in her now-open backyard. Investigate the tub and the NW shelves to open access to a new area. Grab the dummy from one of these shelves, and then grab the walkie-talkie from the far corner of Dustin's house. In front of the town hall are a number of shrubs; just to the right of the town hall sign, knock down the bushes to reveal Gnome #14: Mikhail. Now talk to Murray to continue the story. If you do well you'll get five tickets maximum. Gnome #34: Arnold ~ Murray's Warehouse ~ On the outside, pass between the house and the car and follow the fence. You'll see the fence with a waypoint, but if you head past it there are more enemies guarding a chest. Head back to the NW of the mayor's office and move some shelves to find a secret room with the last switch, opening the door to the SE. He's no help, so listen to the radio, come up with some gibberish, and then talk to Robin, who will send you to the loading dock outside (where we found a gnome earlier.) You'll emerge outside only to return back downstairs, but fear not! If youve been following my guide so far, you now have all the items needed to complete the Pizza subquest. Tiny #5: Hawkins Square, Petal Pushers, center room. Either stealth by the guard here or smack him down, proceed down the corridor and stand characters on the pressure plates by the largest posters to open the path forward. Either a strong DPS character like Nancy or a ranged attacker with good damage is best here. Fast travel to Starcourt Mall. Oct 5, 2017 - Assassin's . Assassin's Creed Origins Features Franchise First. Grab the laxatives back here and clear out the rats, then head back to Robin in Scoops Ahoy. Tuna. Stranger Things 4's MVP Highlights Its Newest - ScreenRant On Floor 4, the exits will be a little random, but it's not hard to get to where you need to go through trial and error. Now leave the mall, and complete Break In, Make Out with the cutscene here, and net the next achievement: No time for sadness, Mike. First, head to the vent in the Scoops Ahoy back room and loot the chest inside. Next to Karen is Susan, who has a quest for you; you need to get her a new hair dryer, starting the Revenge of the Geeks quest. At the prize booth, you can pick up any of the following items: Lawn Darts: 2 Tickets Plush Toy: 4 Tickets Squeaky Toy: 10 Tickets (Only one in stock!). That will take you to a room with a few tanks in it that has an exit to a clearing with Gnome #5: Chunk. Before you head up the escalator, look just above the SE-side one to see the telltale top of a Gnome #36: Bastion. Just like the Never-ending Story bit in the television show, this defence goes on way too long. She'll join your party and you'll get: I Scream For Ice CreamUnlock Erica1 guide. 'Stranger Things' Season 3 is home to a big ARG that's still unfolding Talk to Will and you'll get introduced to the quest system, and finish up your quest for your first achievement: To start with, head SW to exit the basement onto the street of Hawkins Suburbs. Then, quickly turn on the power, hit the pressure plates, and then go into the adjoining room to enable access to proceed. To the north, you do a similar thing with power switches. stranger things 3 game murray's warehouse buttons. The next keycard lock will lead to the records room, which is filled with damage-over-time nurses. In the next area, stock up if you need to for the final fight, then hack the door. Head down the stairs to the Hawkins Lab Basement. Head back to Hawkins Suburbs and the Pool. The keycard door requires a Lv2 keycard, so head SE instead to find Robin. 2016 | Maturity Rating: TV-14 | 4 Seasons | TV Horror. In here, head to the back, use the vent to get in the locked room and open the path, and then press both pressure plates to leave. You can use your characters to get past a switch puzzle with the doors, and one character will be able to open a door into a room with a chest that has the needed key. You'll get: Note that now Ivan will buy spare materials off you if you need some extra money and have too many supplies bogging you down. Now go through the door to the Library Basement. In the Electronics Store, you'll need to use one character to toggle the security cameras while the other character hits the switch to the NE and then heads down the SE to turn the power back on, then backtracks to hit another switch and head into another depowered area. Return to Samantha to free her and attain: Follow the Rat Paper Scissors marker up to the Hawkins Post building. Youll be forced in through the Garage. Past the vending machine, youll find a chest containing x3 Random Items. It also mentions the Fibonacci Sequence so head back to the garage. Head SE, NE and through the exit to Floor 3, where if you head SE and smash everything you'll see an impression on the floor of a map out of this area. Ivan will help you once you smash up the rats in the adjoining rooms. The next area has more lights with a slightly tougher pattern to figure out. Anyhow, Ivan will task you to look for items in three locationsStarcourt, Dustin's and the Library. stranger things 3 game murray's warehouse buttons Gnome #31: Tiny can be found by using the hack panel to the SE, opening the door to the gym past the elevator. For the Whack-A-Mole minigames, I suggest using Dustin + Eleven. You can now access the vent in Dustin's House, which leads to another chest and Gnome #43: Alexandre. Recruiting murray to help infiltrate the russiansFollowFollow Me On Twitter: https://twitter.com/NaruBriluWatch My Livestreams on Twitch: http://www.twitch.t. From NW/left to SE/right: point the bears SE, NE, SW, SE, Assigning the switches a number from left to right, 3, 1, 2, 5, 4, M bookcase (bottom row, 2nd from top), then P, then B, then number 0451 (. Talk to Erica, and then talk to her again outside the loading dock. This walkthrough is the property of TrueAchievements.com. Head NW to the town hall, where there's a Fanatic sitting outside. After that, the northernmost door will open. Return to the TV and start messing with Eleven's powers and enter The Void. She will join your party, netting you: Now head back to Starcourt Mall and Scoops Ahoy. Here are the hints from the diary, in order: Day -x--x Nothing out of the ordinary. 1 I recommend just running past these enemies to talk to Murray in the vents. In the room with the switches, Up/Up/Down will open the SE door, Up/Down/Up will open the NW door (where your quest item sardine is) and Down/Up/Up will open the SW door to a bunch of rats and Gnome #24: Charles. In Granny's Cold, Dark Basement, you'll get locked in. Even if you don't know the combo if you move fast you can see which ones are right by the lights coming on. Go to Dustin's and find the magazine you need in Dustin's room by the bookshelf. Turn on the power and hit the switch for easy access out of this area, but make sure to pick up Gnome #12: Clint from the back before leaving. If you crafted the gloves that give you more counter time, that's helpful. Walk behind the Lil Top Funhouse to the NW of this map and it will lead to Gnome #45: Gunther. Follow the path to get outside for all of two seconds, before heading through the next door back into a Secret Tunnel, Part Deux. We'll worry about those when we're in the neighbourhood, so head back to Steve. In the SW corner you'll find a lab with two dead bodies that contain clues to how to position the bears, as well as a place to craft makeshift cranks and a vending machine to buy the pieces. The computer tells you how to set the breakers, but make sure to flip the switches here first so that you can get to the chests just beyond them. Flipping 2 & 3 open the SW door, 1 & 3 open the north door, and 1 & 2 the SE door. Your reward is a shock or fire damage boost trinket. As its name suggests, when you die in the game, you die for realerr, when the character you are playing at dies in the game, you lose them entirely. Enter and talk to Eleven to surprise Dustin. If you don't want more body armour, you can skip most of the enemies in these areas, working your way SE and then NW. Talk to Kline to complete the quest. Now you can explore the rest of these vents if you want, but we got the only important item from them. Take the 1st vent, and youll come to a room with 2 more. You'll need everyone's player manuals: Mike's is in his house, on the ground floor in the SW room; Dustin's is in his house's bathroom; and Lucas' manual is in the clearing NW of Max's house. A warehouse located at 3833 Walker Drive in Sesser, Illinois was the residence of Murray Bauman. The pressure plate doors here lead to some loot to the SW, and a room with a vent to the SE; head in here and it'll take you to Gnome #40: Tommy Lee, as well as a maze of vents that don't really lead anywhere. If you loop back to the holding cells, you'll find that they've moved Robin, so head back up through the Lv2 keycard door NE to proceed. If you follow the information below you should be able to acquire the platinum trophy with ease. Main Character Elimination Game ROUND 9 (MURRAY IS OUT) . Bust out them bolt cutters for the bolted door and go inside. The order of the switches, from left to right, is 2, 4, 1, 3. You can find them by heading SE through a clearing near the porta-johns. Backtrack to the opened door for another cutscene. Who is Murray Bauman from "Stranger Things" Season 3? - Seventeen TrueAchievements.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners. Your goal now is to keep the house standing, which means destroying the tentacles and re-sealing the windows with the spare wood that appears, while avoiding the telegraphed tentacles from above. Instead of going down it, head back NE to where there's a hack panel, and behind it, some destructible rocks, some rats and Gnome #32: Charlene. Talk to Chet at the front desk, but before you head back to the men's locker room, head up to the women's room to find a locked door nearby. Enter the next room with the central table and head SE; you'll be ambushed by some Bad Dudes, and can then proceed into a darkened corridor with a locked door at one end and some switches along the path NW. With the Mall Keycard Lv1 you can enter the room next to the elevator, and you get a quick tutorial on using characters to hold down pressure plates while you use to switch to the other and enter the back room. Dough. You'll enter the house again and find clues that will direct you to the Pool. This area is, to me, the most frustrating and labyrinthine one in the game; hence I'm including a map below. Proceeding on, you'll have to take out the guard and silence the alarm before time runs out. Head back out and follow the waypoint and you'll get an introduction to the world map you use to fast travel. In the next area you'll encounter explosive monsters; at this point I recommend a ranged character. Day x-x-x Suspicious trading seems to be taking place around Starcourt, requires further investigation. His special attack will fire some tracking bullets, which are pretty tough to avoid. Afterwards, use Lucas' bomb ability () to get past the boulders to an area with a bunch of thugs hanging out in the woods, who you have to defeat? Hand it back to the man in red and hell reward you x5 Prize Tickets. Stranger Things 3: The Game Has Been Removed From Storefronts Head into the Women's Locker Room and smash everything to find your googles. In the 1st room, let the guard hit the alarm to open the locked door. 1:48. Stranger Things 3. Again, from this point onward there is no longer a point in me counting the ventilation shafts for reference, so I wont be doing it. DISCLAIMER: This back-area is a one-time-only area. Then hit the blue switch in the central square on the left side, and then the red switch at the forest NW corner of the room to unlock a back door. Start with the Codebreakers quest, which will send you back to Scoops Ahoy for another translation session. excluding 0, the first 6 numbers in the Fibonacci Sequence are 1, 1, 2, 3, 5, 8 (and 1 is a duplicate in relation to these switches). Soo, this should start to make sense by now. 0:58. Head down the darkened corridor beyond, turn on the power, and enter the nearby door with the switch. The clown here needs the answer of 5. An experimental topping. That will enable you to open the last few doors so you can reunite your party and hit the pressure switches to proceed. In the room past the locked door will be more Bad Dudes and Dudettes. Hell reward you with money, a Medkit, and x2 Cokes. Here clear out the area, making sure not to go into the metal door with the caution tape on the ground first. Run like hell until you get a cutscene, and an achievement: Head to Starcourt Mall and meet the crew outside the loading dock. Inside the next hallway a wooden door and a gold door. Give Chet his shake, and then Susan the hairdryer, to get a bunch of coin and also: You'll now need to fast travel to Driscoll Farm. In Elevens room can find a bunch of supplies, including x3 Gauze, Isolation Goggles, Duct Tape, and a Rag. Easy enough, and it's followed by getting some sugar from the fridge and filling the sugar bowl. ALL RIGHTS RESERVED. Delisting. Use your partner in order to stop the dumpster path and reposition the dumpster accordingly. Now you've got a number of story quests. The math isn't over in the next room (I can see why the pizza place is going out of business). Go back to Will, follow him to his former Castle, and he'll join your party, netting you: Time to head over to Hawkins Square. Worth noting is that they might include restorative items, including a Medkit, so technically theyre random chests. Rewards: Hidden Room, Money (Chest) Tiny #12: Hess Farm, Hess Farm House, SW room. Head into the house and you'll get prompted to head outside to spy on Billy. Again, the map resets and you continue forward until you find another Medkit. In the next area, the map will reset, and youll find another Medkit. You'll come across a bear on a plinth, and need to find the remainder to proceed. Talk to Murray. The first one has a simple switch, the second requires you to hack away during an alarm to reach it, for the third one just get through a room with enemies (if you can avoid triggering the alarm here I recommend it, because they'll dump a bunch of enemies on you), and the fourth one has another switch puzzle (correct order is from NW to SE/left to right: 2 and then 1.) After completing this part, the game wont let you past the yellow lines at the start of either side of this tunnel. An alarm will go off immediately when entering the 2nd room, and you need to use Dustin to unlock a series of 3 panels in order to hit the alarm switch.