Dungeon Guardian - Terraria Wiki Guardian Commander and Guardian Defender slow down for a randomly shorter duration after charging, and charges 1-3 times in a row instead of twice. Calamity Mod Wiki is a FANDOM Games Community. Immunity frames are capped at 2 seconds. Up to five (5) Amiibos can be used in any given system day to generate a reward. Profaned Guardians will now inflict Holy Flames for 4 seconds instead of 5. Ancient Doom projectiles and Shadow Fireballs inflict the Shadowflame debuff for 2 seconds. It then releases two rows of Brimstone Darts perpendicular to it, which move slowly before accelerating. If the Guardian Commander is defeated first, the other two Guardians will instantly die. The crystal and rock guardians can no longer be lifestealed off of. WoF - Wall of Flesh. Vanilla changes - Calamity Mod Wiki The body fires bursts of lasers in phase 2. The first mechanical boss defeated will now cause, The second mechanical boss defeated will now cause, The third mechanical boss defeated will now cause. If the Early Hardmode Progression Rework config option is enabled, the unlocking methods of early-Hardmode ores, as well as the Mechanical Bosses' stats, will be dramatically altered: The mod generates many structures containing certain items normally exclusive to different points of progression, including hardmode. Now fires skulls more often in Death Mode. YOU MAY HAVE DEFEATED ONE OF US, BUT US TWO ARE MUCH TOUGHER!, Guardian Defender: Nothing can beat my eldest sibling, Proflamed Guardian: VERY SOON, YOU WILL FEEL MY PROFANED RAGE HA-HA-HA, Proflamed Guardian: MY MENTAL FORTITUDE IS FADING, Guardian Healer: Guardians unite! The same attack is never performed twice in a row. When on Expert mode, it will drop 40-50 Particles. Total defense granted is now 36/55/40 (instead of 31/50/35), The Fire Gauntlet's melee speed and damage have been increased from 10% to 14%. Don't move around too quickly, as this will likely lead to you ramming into the many projectiles the Guardians fire. Attempting to activate it in a Normal Mode world has no effect, and using the item during a boss battle will do nothing, with the message "You cannot change the rules right now." In Normal mode, all enemies have 20% less HP and attack damage. Charges are slightly predictive. In Death Mode, the main guardian is immediately able to use all of its attacks. The reason for the Guardians attacking the Archmage is unknown. Profaned Guardian (Crystal) will now inflict Holy Flames for 3 seconds instead of 5. In every new player's inventory, there will be a Starter Bag and Revengeance. Nerfed Head DR from 25% to 10%, but Hands now have 10% DR. Buffed hands' Death Mode health modifier from, Buffed Death Mode Skeletron's Hand's health modifier from. If the Dungeon Guardian is going through blocks then its speed slows down. Any player who attacks a Dungeon Guardian, regardless of the weapon or other equipment (with very few exceptions), will deal only 1 damage, or 2 for critical hits. Gives the Guardian Commander a shield that massively raises its damage reduction, rendering it nearly invulnerable until the Defender is defeated. However, high critical chance is crucial, as critical hits can tremendously speed up the fight. The Guardian Healer hovers above the player, alternating between raining down waves of crystal shards or releasing an explosion of stars. The defense and healer guardians now take up 3 NPC slots instead of 10. If a player enters the Dungeon in a world where Skeletron has not been defeated and travels below zero depth (a horizontal invisible border separating the surface from the underground), one or more Dungeon Guardians quickly fly at the player, dealing 1000/2000/3000 damage each, which will instantly kill most players if they are unprepared. When trying to outrun it with Asphalt Blocks, the Dungeon Guardian will chase the player down and keep a certain distance near the player until the player stops or if it goes through blocks. Red lasers inflict On Fire! Hands attack more often and more aggressively. The Guardian Healer will gain significant damage reduction while performing this attack. Minions are changed to automatically adjust their damage whenever the player's equipment is changed, no longer needing to be re-summoned in order to take effect. Despite being initially intended to be unbeatable, it is not invulnerable like. It will appear in order to kill the player as soon as the dungeon music starts. Its segments containing probes change to a purple color during this phase. Spawns all kinds of slimes when damaged. He drops those fragments you need for late game upgrades. The Calamity Mod also changes multiple vanilla item recipes. During the laser portal attack, the Ceaseless Void additionally summons a set of four invincible Dark Energy projectiles, which orbit around the spot they're spawned from, the size of the orbit varies between each of the projectiles, and they will disappear shortly after being spawned. If a player enters the Dungeon in a world where Skeletron has not been defeated and travels below zero depth (the border between surface and underground), one or more Dungeon Guardians quickly fly at the player, dealing 1000 damage each, which will instantly kill most players if they are unprepared. Hungry II health increased to 117 and Leech health increased to 100. However, the attack lasts for a shorter duration. All three guardians no longer take 1 damage from attacks that would take over half of their max healths. The AI-reset problem has now been fixed, causing Turtle armor to no longer deal massive damage. When below 70% HP, it can fire blue lasers which inflict Electrified for 1 second. This means that the Dungeon Guardian will normally take an average of 1.04 damage. Defeating it is required to gain unrestricted access to the Dungeon. The Aquatic Scourge moves faster and vomited sand blasts and teeth travel at a greater velocity. Cookies help us deliver our services. In Phase 1, spawns a Cosmic Guardian after reaching 90% HP and two more after reaching 68% HP. All three guardians are no longer immune to Cursed Inferno. Some of the stars it releases will be green stars that heal the player for 50 HP on contact. No longer gains 40% extra damage reduction in Malice Mode. The Brain has 22% more contact damage and Creepers have 25% more. Hand HP decreased to 1,404. HIGHLY resistant to all forms of damage until the other two Guardians are defeated. When below 85% HP, it can additionally fire green lasers which inflict Cursed Inferno for 2 seconds. Laser damage increased by 16%. While being arguably more difficult to defeat than anything else in the game (save invulnerable enemies), it is not considered a boss in the game. For strategies on defeating Dungeon Guardians, see, For more elaborate strategies on defeating Dungeon Guardian, including. Their name was also a reference to, One of the Proflamed Guardians dialogue lines reference the. Homing Skulls now inflict Weak for 3 seconds instead of 2. Dealing an average of 1.04 damage each hit, it takes an average 9614 hits to defeat the Dungeon Guardian in, Entering the Dungeon before defeating Skeletron can be survived by quickly using a teleportation device, such as the, To be considered in the Dungeon, the player must be in front of a, The Dungeon Guardian will not spawn unless the player is standing in front of a naturally-spawned Dungeon Wall or, An existing Dungeon Guardian will override all Dungeon spawns, so the, Dungeon Guardians will adhere to the same, While being arguably more difficult to defeat than anything else in the game (save invulnerable enemies), it is not considered a, Despite being initially intended to be unbeatable, it is not invulnerable like. Enters phase 2 at 75% HP. The Perforator Hive shoots more projectiles and hovers at the player's height in an attempt to ram them. During Phase 2, it can charge directly at the player after a telegraph where it changes to a blue color, additionally summoning lightning from above. Can perform the burrowing attack from the start of the fight. The speed of Dungeon Guardians and any other enemies with the Dungeon Guardian Al (Skeletron and Skeletron Prime during the day) have been buffed to move faster when flying in clear air. In addition, it will also target any other players in the vicinity of the player who entered the dungeon. Skeletron is made up of three segments, two hands and a head, all of which can go through blocks. At 50% HP more Dark Energies are spawned; however, they are invincible and rotate around the point they were spawned. True Eyes of Cthulhu stick closer to each other and their attacks are synced. The main guardian's flares no longer inflict Holy Flames. Increased attack frequency as health lowers. Deals 15% more contact damage during phase 2. During its spin attack it will pause shooting skulls. Becomes invulnerable while transitioning between phases. The Profaned Guardians can only be summoned during the Day and will flee and despawn if it becomes nighttime. Bone Key - Terraria Wiki Nerfed main Profaned Guardian defense from 50 to 40. Celestial's Particle is a material dropped from the Dungeon Guardian . The Calamity Mod makes heavy adjustments to the progression of Hardmode, removing many restrictions on the order in which bosses must be fought, and also (if the Early Hardmode Progression Rework configuration option is enabled) changing the obtainment method of early-Hardmode ores and Hallowed Bars. may be a reference to, The speed of Dungeon Guardians and any other enemies with the Dungeon Guardian AI (Skeletron and. The Baby Skeletron Head floats around the player and sometimes spins its head, similarly to Skeletron's spinning head attack or the Dungeon Guardians in general. Renamed "Profaned Guardian (Main)" to "Guardian Commander". This page was last edited on 7 April 2023, at 22:39. Servants of Cthulhu no longer drop hearts. The Phantasmal Deathray sweeps faster in the first phase, and passes through tiles between it and the player in the second phase. Equipping full Titanium armor can allow a player to occasionally dodge otherwise lethal hits. Once Skeletron is defeated, Dungeon Guardians will no longer spawn. The Dungeon Guardian's Bestiary entry will automatically fill itself out if Skeletron is defeated. This page was last edited on 10 April 2023, at 19:36. We have a more worthy enemy to destroy., Guardian Defender: You you will not get away with the prize money this time., Proflamed Guardian: BURN THE DELICIOUS MEAT! Do Not Sell or Share My Personal Information. The percentage is used to find a number between the previously-assigned velocity scalar and 1.1. The Twins enrage during the day, where they move more aggressively, charge further, fire projectiles faster, and projectiles move faster. "A sorry old man, cursed by an even older cult, caught trespassing on their ancient library.". However, upon the second rise of Calamity Ganon, the beast . Charges more often in phase 1. Both deal slightly more damage. Acceleration increased, and tries to stay further away from the player. Enrages while on the Surface; shoots stingers rapidly and charges much faster. Can no longer fire homing skulls while either of his hands are alive. Guardian Commander and Guardian Defender swap sides more often. The Starter Bag contains numerous useful items and can be opened to help speed up the beginning of the game. If Retinazer is defeated first, the flamethrower attack no longer occurs, and Spazmatism performs five charges, with the last one traveling farther than the others. Ancient Doom attack can always be used. Holy Crystal Shards fall faster and have randomized speeds when fired. Transitions faster and gains a new phase under 10% HP. When below 33% health, either attack has a chance to be replaced with an attack where the Hive Mind appears above the player and then dashes horizontally, creating many short-lived shade clouds in its wake. If the Archmage is present anywhere in the world, the Guardians will enrage and immediately fly at him, using various attacks until he dies. Its attack frequency will increase as its health lowers. On Normal mode, the Dungeon Guardian will drop 20-30 Particles. Head HP decreased to 6,600. #10. azumarill64 said: If you change it to white rarity, which you have to in order to let it burn up, people will mistake it as the same as the Guidr Voodoo Doll, and get murdered. Gains jump height the higher up the player is. Cookies help us deliver our services. Fires seeds, moves faster to catch up to the player and belches lingering spore clouds that spread out over time when all tentacles are dead. This prevents the player from easily spawning Dungeon Guardians. https://terraria.fandom.com/wiki/File:NPC_Hit_2.wav, https://terraria.fandom.com/wiki/File:NPC_Killed_2.wav, https://terraria.fandom.com/wiki/File:Roar_0.wav, https://www.youtube.com/watch?v=0I6J977n_2k, www.terrariaonline.com Forums Terraria General Talk PC thread: I'm not sure if the devs know, Do Not Sell or Share My Personal Information. Homing Skulls, despite their name, have poor homing abilities. Revengeance Mode was a permanent change upon using the Revengeance item. Calamity takes the boss's health on multiplayer and multiplies it by a scalar to reduce it. https://terraria.gamepedia.com/File:NPC_Hit_52.wav, https://terraria.gamepedia.com/File:NPC_Killed_55.wav, https://terraria.gamepedia.com/File:Item_20.wav, https://terraria.gamepedia.com/File:Item_14.wav, Do Not Sell or Share My Personal Information. Giant Ancient Core - Zelda Dungeon Wiki, a The Legend of Zelda wiki Calamity introduces several means through which bosses can be fought "out of order", which greatly increases the player's choices and freedom during Hardmode. Guardian Healer releases 3 rings of stars instead of 2. Nerfed the defense guardian's spear damage from 120 to 80. The AI-reset problem has now been fixed, causing. In previous versions of the mod, each of the Profaned Guardians were named "A Dunkin' Donut" as their previous sprites were often compared to donuts. ?, Proflamed Guardian: ENOUGH! Skeletron does not spawn on its own. Phantom Spirits may also begin spawning from them, allowing the Polterghast boss to be summoned and fought. Summons an invincible Crown Jewel under 50% life, which hover above the player and fires Ruby Bolts, Ruby Bolt damage is 55% of King Slime contact damage. Calamity Mod Wiki is a FANDOM Games Community. It holds three rune slots that help to indicate which Calamity Mod world difficulties are currently enabled: All bosses scale their contact damage based on how fast they are moving relative to their maximum velocity. Killing Skeletron after the night ends will cause it to drop loot and grant access to the dungeon per normal.