Bardic GiftGifted by the Muses, you sing sweetly, play an instrument divinely and speak with passion and eloquence. Naturally, neither of you may do anything which endangers your side of the clan without incurring the considerable wrath of your superiors. Unfortunately, both of your kind would consider you threats if they knew of your relationship. If he fails, he pursues the salvation of his honor to the exclusion of all other business. Some ideas are: act as pack messenger and coordinator, gather victims for Blood Feasts, cover up other pack members' messes, or issue loans to fellow pack members. Kinfolk (Ghouls) Whether you know it or not, you are kin to a werewolf tribe. Examples follow: If you pass on a secret you were entrusted with, your betrayal will come back to harm you in some way. During periods of the full moon, your Strength, Dexterity, and Stamina are increased by half again. You have been known to go to extremes to best this individual, and he has been known to do the same to you. You are unable to use Glamour while in contact with cold iron, and you cannot gain Glamour (through enchantment or a Rapture) while in contact with it. Many Tzimisce possess this Flaw. This document is pretty straight-forward. At the Storyteller's discretion, the players tend to receive lesser punishments for wrongdoing, and they are liked by most. Pack Punishment You are bound by some special punishment imposed on you by your pack for doing something in opposition to pack rules. by: Kessai for Sanguinus Curae. That said, "thin-blooded" is a term that . As such, you may hide your blood in a chalice or feed ghouls without betraying the true nature of their draught. Thin-blooded or duskborn, are terms primarily used to refer to Caitiff and vampires of the 14th, or higher, generations. You have both come to each other's aid several times over the years, and you would be aggrieved were anything to happen to your love. (INQ). You stutter uncontrollably when you try to describe what you have seen or heard. Although she sometimes asks favors of you, you are most definitely in control of the relationship, as it is right for a sire to be. However, Inquisitors and other hunters with this Merit are free from this restriction; they may use their Faith unfettered by any such psychological or religious crutch. Normally, vampires can only seal the wounds they inflict when feeding by licking them closed. They are also known for their animal natures and prowess at Protean. Guardian Angel Someone or something watches over you and protects you from harm. This Flaw is cumulative and must be taken once per bastard sired. Power levels of samadji vary greatly; a one to two merit samadji might reduce target numbers on certain actions. Maybe it turns you on. (PGS). (PGS), Family Allegiance Through your travels, you have gained the favour of a mortal Gypsy family. On nights of the new moon you are extremely passive, but on nights of the full moon you are extremely emotional and volatile. You automatically resist all Presence powers. You must decide who your enemy is and how you earned such enmity in the first place. As you did not complete the Becoming process, you were not full transformed, but you still look rather odd. Revenants cannot be Kinfolk, either as a Merit or as a Flaw. V20.
List of Merits and Flaws (Storyteller System) - White Wolf Wiki This merit should not be used ot cause problems in the game, but to intensify the experience through additional drama. (CB:G1), Haven Affinity Your territoriality rivals that of a Lupine. By concentrating for a turn and spending a Blood Point, you may will your body to do something vile, making a Wits + Intimidation roll (difficulty of the opponent's Wits + Self Control). (PGS). Only mortal with a Humanity of seven or higher may purchase (or keep) this Merit. Slimy Your skin secretes slime like that of a worm or mollusk. Rivalry (1 - 3 Flaw)You have an ongoing rivalry with someone (perhaps a Cainite, or even a mortal). However, the ghoul might also get jealous of any relationship you have with others. In all cases, your skill is not as impressive as your delivery. The castle can be in as poor or as good a condition as the character wishes. This geas may be a family curse or duty that you have inherited, or it may have been imposed on you by a changeling using the Sovereign Art. This ability is not under your control. Most treat you respectfully as a result, while some have only contempt for you, believing you to be nothing compared to them. Stalker Someone has an unhealthy obsession with your character. (DSBH), EcumenistAlthough you are steadfast in your own faith, you recognize the workings of the Holy Spirit, which "bloweth where it listeth," in other religions. (2 pts.) This person might be your actual twin. Note that this tongue does not inflicted aggravated damage, nor draw blood. Revenants cannot be Kinfolk, either as a Merit or as a Flaw. The Storyteller should create something suitable or choose one item from the Mystical Items list to give to you (though you can suggest something). The number of points in Prestation Gift must be determined by both the player and Storyteller, based on the number and magnitude of the debts owed you, and the importance of the Kindred who owe them. As a rule, the Tzimiscse make sufficient cosmetic alterations to ruin the looks of all their battle-ghouls, even those whose modifications are not in and of themselves hideous. You are doomed to make enemies of those whom you most love or admire. Of course, he still expects you to give your life for his if need be, but until that night, the two of you are something akin to friends. Some Supernaturals will find this a positive aspect; others, particularly Kindred, may likely be hostile to you. Those with some training in astrology and this Merit can foretell astrological conjunctions without access to charts. The value of the Flaw determines how powerful these enemies are. That is, at Hurt or Injured, you suffer no wound penalties. Your relationship is one of relative equality, with neither of you able to dominate the other, and you find this most refreshing. Although you may have had your disagreements over the many years, you are generally loyal to each other. This may be a mentor, a sire, or someone who owes him a boon. Ecclesial Rank (1 - 3 Merit)In addition to being a member of the Society of Leopold, you are also a member of the Roman Catholic hierarchy. Addictive BloodYour blood is especially delicious to others, Kindred or Kine, containing a substance they find physically addictive. (SET), Refined You are a member of the elite. When you seduce, they swoon. Common Sense You have a significant amount of practical, everyday wisdom. Your ribal occasionally gets the best of you, but you do the same to him. This makes a pooka kinain a compulsive liar, or causes a satyr kinain to suffer from Pan's Curse. This individual would like to see you out of the pack and possibly destroyed; perhaps just because he doesn't like you or perhaps for a good reason. What could possibly go wrong?, Dark HeritageYour bloodline has been tainted in the eyes of the Inquisition. The focus of the premonitions is not under your control either. Few ghouls with this Flaw last beyond their natural life spans; at this rate, missed feedings do happen (GFA), Weak Willed(Mortal)This version of Weak Willed is the same as the one in Vampire but is worth one extra point for a mortal Inquisitor. For a vassal, the domitor triggers this penalty; for revenants, any vampire known to be Sabbat may easily influence a ghoul with the Flaw. You may make yourself more sensitive to them through ascetic practice, but you can never consciously induce a vision. (CD:Tor1), Vainglorious (1 - 3 Flaw) You are boastful and know that you deserve any praise you receive. You are slow to heal normal wounds as well, requiring two Blood Points per Health Level recovered. (4 pts.) The least successful of the two rolls is the actual result of your action. This does not mean that you are "an innocent" - it means everyone thinks you are. This manifests as a repeated brushing of hair or adjusting your clothing. Lustful You cant resist the erotic advances of the appropriate gender(s). However, he may also call upon you for aid some day. In game terms, this Merit lowers the difficulties of rolls involving Subterfuge or Manipulation by two. This is a very useful Merit to give to beginning players unfamiliar with the game. Your difficulty to resist frenzy is only one less than that of a vampire (or one more than normal, in the vase of Bratovitches); tantrums come easily to you. Your relatives may or may not approve, depending on the whys and wherefores of your ghouling. Inquisitors with this Flaw cannot use Theurgy (or Thaumaturgy), since their will is too weak for it. Hunted You are pursued by a fanatical witch-hunter who believes (perhaps correctly) that you are a danger to humanity. The Merit can be of great use if you wish to impersonate a vampire, but can also cause some very dangerous misunderstandings. Both of you receive the benefits of the True Love Merit for one another. If the roll fails, the victim loses two dice from her Dice Pool that turn; if it botches, she may take no action whatsoever. He should be very careful, lest the wrong mortals see them. Other elders could easily discover this at any time and, at the very least, most of society knows that you are to be shunned. Clearing your name will be a strong motivation for performing well in all respects while on an assignment. (DSBH), Silence You have an unusual ability to move quietly that goes far beyond the norm. The most powerful enemies (Masters or elder vampires) would be five point Flaws, while someone nearer to your own power would be worth only one point. Gangrel: Merits and Flaws. Marijava Contact (Banu Haqim) You have an ally who is a member of the Marijava ghoul family, and can be called upon for a favor from time to time. (GFA), Eerie Presence Other people get a strange feeling when they are around you. (CB:Gio1), Inherited Frailty [Kinain] As part of your fae nature, you have inherited the Frailties of your heritage. Within your specific Aptitude, reduce all difficulties by 2. All difficulties on Craft and Expression rolls are increased by two to a maximum of nine. The parasites also drink from one to four of your Blood Points each night (roll a die and divide by three, rounding up). Playing as a Vampire requires knowledge of your enemies. Tools break or malfunction when you try to use them. Characters in the New World cannot have this Merit unless they can justify it - "An insane relative had the castle moved from Scotland, stone by stone." Acute VisionYou have exceptionally keen eyesight. You have a two-dice penalty to any social action. (This was labeled as a Tzimisce merit but is suitable for any character. To notice someone without a reflection in appropriate locations that might reveal a reflection, the Player will need to roll Perception . (ELY), Disgraced (Banu Haqim) You broke the laws of the Khabar at some point during your training, and though you have since prevent yourself from being destroyed on the spot, and to be grudgingly accepted as a rafiq, your name still bears the stain of your misdeed. (DSBH). For example, a Tzimisce would not get this bonus against the bandit who ambushes her on the road but would receive against the Shadow Lord who slew her sire and drove her from her ancestral fief. You are not allowed to speak to Kindred outside the sect, you are not allowed to go anywhere outside pack territory without a fellow pack member, and you are required to prove your loyalty time and time again. Special Gift (1 - 3 Merit) Your sire gave you a valuable gift after the Embrace. Depending upon the circumstances, the Storyteller may allow you to use two extra dice when making any type of roll involving Presence. This may not be taken with the flaw Low Self-lmage. Of course, not all your associates and so-called friends are actually your enemies (at least they probably all aren't).
Combined with Heightened Senses (Level One Auspex), this Merit can provide superhuman olfactory acuity. You may have to register before you can post: click the register link above to proceed. (TE), Romantic Notions (Ghoul) You believe your entire existence as a ghoul to be head and shoulders above your previous life. In the absence of a sire, he becomes what he believes himself to be, 'Hollywood-itis,' the belief that one has the powers and limitations of one of the several movie vampires, is the most common form. (CB:S), Dual Nature You have two distinct Natures, both of which have an influence on your personality and behavior. You may lower the difficulty of any Social roll by two when dealing with someone who is attracted to you. The Storyteller creates this character, but should not reveal any information to you beyond that warranted by the two characters' acquaintance. When directly opposing someone who has insulted, shamed or harmed you, you gain an additional die to all combat Dice Pools. It also makes you stand out in a crowd; long after youre gone, people will still talk about those marvelous eyes.
[V5] What Merits, Flaws and Backgrounds would you want to see - Reddit You are now safe from pain. You may purchase as many modifications as you can afford, but your social abilities are probably doomed. Any diabolist who tastes it will lust after it. (DSBH), Iron Will(Mortal)This version of Iron Will is the same as the one for Vampire except that it costs one extra point (for a total of four) for a mortal hunter to be immune to Kindred Domination. The Merits from Prime 5.1 have been included for convenience. You must have a Humanity of 8 or higher to have this Merit (ELY), Fist of GodWith this Merit, sometimes called the "Witch-Hammer," you can cause aggravated damage to a Kindred or other supernatural creature by simply striking her. (PGS), Prestation Gifts (2 - 6 Merit) One or more Kindred currently owe a boon to you. Design your Samadji with the Storyteller, who will assign a final value to it. The player has a saint-like quality that is hard to pinpoint but cannot be denied. You and your spouse would die or kill for one another. The only exception are the specific Mage: the Ascension merits and flaws at the bottom. How much you know about the magic depends upon the number of successes you roll using your Perception + Occult (difficulty 8). Even if your heritage has no other effect on you (in terms of Merits and Flaws, Attributes, or otherwise), you have what you and others believe to be a blotch on your soul. The trustees and important officials serve his interests. (CB:L1), Supernatural Companion (Ghoul) You are allied with a supernatural being, but not a vampire. Tough as Nails You come from hardy, thick-skinned stock, or perhaps the gods have favored you. However, even though others will not drink your blood, you still have to drink theirs. Pure Blood The Curse of Caine runs strongly in your veins. Reduce the difficulty level of any situation directly related to leadership by 3. Pain Tolerance (2 pt Physical Merit) Maybe you've deadened your nerves through Vicissitude. (PGS), Ennui You are world-weary. (INQ), Kinfolk (Ghouls/Independent) Whether you know it or not, you are kin to a werewolf tribe. (CB:TOR1), Greater Colors The vampire sees colors more distinctly and with greater definition. Failure means the Shadows attach the wielder. Should the information ever be revealed, other elders may well refuse you aid, shun you or, even worse, turn against you, perhaps even calling a Blood Hunt. More difficult geasa are worth more points. Because of this, you are not allowed to participate directly in the Vaulderie. Incorrigible Flirt You cannot resist making playful attempts at seducing anyone who fits your criteria for the perfect sexual partner. In besting this individual, yougo to the extremes, and he behaves similarly towards you. reload. (ELY). . Add two dice to all social rolls in such circumstances. The cost of this Merit depends upon the power and position of the childe. Emotional Isolation You have seen too many friends and family, Kindred and kine alike, swept away on the river of time and cast into oblivion. You receive two extra dice when rolling to retain or achieve balance. (INQ), Virulent Strike (Ghoul) Through strange Thaumaturgical sorcery, unknown rituals or even an odd quirk of your ghoul physiognomy, you have been imbued with the power of the supernatural You can cause aggravated damage to supernatural creatures by striking them, biting them, raking them with bonecrafted spurs - whatever. 1 Merits and Flaws 1.1 Linguistics 1.2 Looks 1.3 Substance Abuse 1.4 Archaic Flaws 1.5 Bonding 1.6 Feeding 1.7 Mythic 1.8 Psychological 1.9 Contagion 1.10 Other 1.11 Thin-blood 1.12 Ghouls 1.13 Cults 1.13.1 Ashfinders 1.13.2 Bahari If purchased as a Merit, then you are still on amicable terms with your relatives (Garou and Kinfolk alike). All difficulty numbers involving social interactions with the family in question are reduced by two. All costs to learn that Discipline are paid out as if it were native to your clan. This enemy is quite dangerous, as he wishes nothing more than to send you to your end. In any roll based on Seduction or Subterfuge, subtract two from the difficulty and get ready to suffer the displeasure of your rivals! (GFA), Matricide / Patricide You have committed diablerie upon your own sire. MERITS & FLAWS Merits and Flaws represent inherent weakness or aptitudes of a person's greater character. The number and magnitude of such debts and to whom they are owed determine the rating of the Flaw. This prestige might aid you greatly in dealings with your elders or other neonates, or it might engender jealousy or contempt. To avoid speaking prophecy, the owner of the gift must expend a Willpower point and take a wound level from the strain of resisting (especially if he bites a hole in his tongue), Blackmailed The character is being blackmailed by another Kindred who is powerful and smart enough to keep the character from destroying her nemesis.
MERITS/FLAWS - Angelfire However, as a couple, you are very formidable. You may use these patagia to glide for short distances, provided there is an updraft or strong wind. Nine Lives Fate has granted you the opportunity to come as close to Final Death as anyone can get and still survive. In game terms, this Merit subtracts two from the difficulty of any Social roll that involves sustained eye contact, or from an influence spell that includes eye contact as a focus. Your vitae is faulty even beyond that of Thin Blood. (NOS). Thus, when you are Hurt or Injured, you suffer no penalties to action. This is an intelligence roll (difficulty 10 - the Kindred's Status). You might have had a distant ancestor who was burned at the stake for practicing witchcraft, or another relative is believed to have become one of the children of Caine, or lycanthropy is said to run in your blood. The character gains respect as the Keeper of Elysium which she controls. You are already capable of controlling yourself far better than most Kindred and have a number of dice equal to your rating in this Merit that you may add to your rolls to resist Frenzy. You will likely find yourself given additional responsibilities, which may present opportunities for you to further ingratiate yourself with the master. Whatever the reason, you may ignore any one on every roll you make. (GFA), Anachronism (Mortal)This Flaw reads exactly the same as the Mortal Society flaw for Vampires, however, its point value is diminished because it has limited effect. NOTE: Without this merit, a Ravnos player character is assumed to be georgio. (ELY), Paramour (3 - 5 Merit) You have had a long-term (minimum of 75 years) relationship with a fellow Kindred. (ELY). (GFA), Supernatural Spouse You share a relationship equivalent to marriage with a supernatural creature other than another Kindred. The strength and pervasiveness of the curse depend upon how many points you wish to incur. Only the general flow of Kindred politics and society remains reasonably familiar; the rest of the world is gibberish. Mage Companion The character is friends with someone who has Awakened and is a Mage. The years have left you in their wake and the world has been remade in your absence. (PGS), Foul Blood Your blood tastes truly awful. (PGS), Marhime (Ravnos) You have committed some grievous crime against the Rom, and are now shunned by their families (including the Ravnos). You are even able to move quietly over dry leaves. At your best, you can make members of the opposite sex, or members of the same sex, putty in your hands. You have an entire limb affected, such as an arm, forcing you to wear long gloves at all times. It constantly tries to cause all sorts of problems but seldom has the power to face the character directly. Whether it instills people with fear, love, or self-loathing, all Disciplines that require sight contact have their difficulties reduced by 3. As a result, you constantly rot, though a day's rest checks and to some degree heals the effects. Example: the character may achieve a minor variation on a form. Example: the character may make a significant variation in one of the Protean shapes, (as long as it is still a shape traditionally associated with Vampires), such as becoming a black cat instead of a wolf. Although you never deliberately do anything to harm yourself, you do tend to hinder yourself at awkward times. Opponents who bite you in combat must make a Willpower roll (difficulty 6) or spend the next turn retching and gagging; the idiot who actually tries to commit diablerie upon you must make a Willpower roll (difficulty 9) and score three successes to complete the process. Symbol IndependenceThe use of True Faith against a supernatural creature typically requires use of a holy symbol. Both download and print editions of such books should be high quality. It's VDA Merits, but the Setite in Conspiracy leans heavily on having Sweet Blood and Sanctifying Kiss, so her blood has a wine-like taste and she can put people a step toward blood bond with a Kiss. How you pay for them, though, varies based on which edition you're playing. (PGS), Sanctuary Another vampire has promised the character protection from all harm should he come to her for sanctuary. . The exact nature of the ability should remain somewhat mysterious to you, though you have some say in what the ability is. Although you can pass as older than you actually feel, you have difficulty dealing with complex situations. (CB:Gio1), Infertile Vitae For some reason you are unable to create new vampires. You may also home in on your haven by making an unmodified Perception roll (difficulty variable; 6 if across town, 8 if in another state or country, 9 if across the Globe). ), Soothing VoiceYour voice is calm and soothing, almost entrancing. You have a good relationship with the family member and he will come to your aid if you call. Once they have drunk it, they must drink again, or spend a Willpower point at inconvenient moments to avoid the pangs of craving. For instance, a player may determine the actual breed of wolf which her character may become. If you are convincing enough, you can infect others with your overconfidence. (CB:Tz1), Holy AuraYour aura, no matter what color it takes, is unusually brilliant to those who can see it; you are practically a beacon among other mortals, burning with a religious devotion. You get nine opportunities to make rerolls, and these opportunities are never replaced after they have been used - once they are gone, they are gone. Prestigious Mentor Your Mentor had or has great Status among your Tradition, and this has accorded you a peculiar honor. These are the Merits and Flaws available in Vampire: The Masquerade 5th edition. Vicissitude Modifications (Ghoul) Although you may not be talented at the Tzimisce forms of fleshcrafting and boneshaping, at some point you have been modified into a more warlike form. You shrug off damage easier than most. However, he may also call upon you for aid some day. Your pack watches you like a hawk and limits your actions. He must feed upon the vitae of other Kindred. True Gypsy (Ghoul) The blood of the Rom runs true in your veins. You are prone to the features of religious ecstasy - stigmata, glossolalia (speaking in tongues), visions and trances, et al. This may not be taken with the flaw Visible Eye. (INQ). (CB:Tor1). You must make a Willpower roll (difficulty 6) to enter another being's dwelling without being invited (though you will go to fiendishly clever lengths to garner an unwitting invitation). (CG:S). (DSBH), Enlightened (1 - 7 Merit) You have taken at least the first few steps on the steep and complex road to Golconda.
[V20] Where can I find the Thin-Blood Merits and Flaws? You will never rise in Clan Prestige, and you are the equivalent of an anarch. (INQ), Light SleeperYou need less sleep than other mortals; you can function quite well on four hours a night. (ELY), Powerful Ghoul You have a very powerful ghoul Blood Bound to you. (DSBH). (CB:Tor1), Faint Reflection (LaSombra) You have a reflection if faint one. Features new and updated player options, including a brutal new system for Koldunic . Depending upon your reputation, you might simply be scorned (and don't expect anyone to help you), or you may be hated outright, even as much as the supernaturals. I took the Merits and Flaws from Vampire Revised, added in the Merits and Flaws from Guide to the Camarilla and Guide to the Sabbat, and revised them as much as possible to be more universally applicable where it made sense (as well as reorganizing them). You allow nothing to get in the way of your love. Although dangerous, any weaponry causes normal damage only; despite its horrid appearance, your arsenal is still only mortal flesh and bone. (ELY), Probationary Sect Member You are a defector. (INQ), Silsila Enemy (Banu Haqim) A Member of the Silsila has taken against you for some reason - faction enmity, for example - and will exert influence to thwart your chances of promotion, make sure you get difficult or inglorious jobs, and generally make your existence uncomfortable. A five-point geas is something that rules your entire life, like a Ban against sleeping in the same place more than one night or a quest that requires you to render aid to anyone in need you encounter. Contact with cold iron causes you pain and discomfort, resulting in a +1 to all of your difficulties while you are touching it. A character with legendary Stamina might have the ability to roll a soak against any form of damage, for instance, while a character with legendary Wits might be able to shift his initiative category by one place in any given turn automatically. (CB:Tor1), University The character has control over a university. You are crude, rude, and socially unacceptable, forever a Philistine. This prestige could greatly aid you when dealing with elders acquainted with your Mentor. Yet, for reasons unknown, a simple touch from you is enough to illict the same effect. This link allows you to always know when she is in trouble, when she is in pain, when she is lying, and when she needs you. Lasombra cannot take this Flaw. (CB:L1), Family Member A member of your mortal family is also a vampire. These modifications are permanent unless shaped away by further Vicissitude. (INQ), Sorcerous AwarenessFor some reason, you have been gifted with the ability to detect when any of the Devil's arts (i.e. This debt could have been incurred far in the past, or only last week, but the Kindred to whom you owe the debt is still extant. Vampire Merits & Flaws. Closer than Blood (3 or 5 Merit)You have an affinity with another Cainite (most likely a Toreador, but possibly one of another clan) not brought about Blood Oath other artificed means.
Merits and Flaws | Wiki | Vampire The Masquerade game Amino Nosferatu Caitiff You were Embraced by a Nosferatu, but failed to meet the standards of even that clan, and were subsequently rejected by your sire. This does not heal other sorts of wounds whatsoever. You may purchase Blood Affinities, or other Gypsy-only abilities from World Of Darkness: Gypsies. Thus, your character might have the Strength of Hercules or the Intelligence of Occam. It is the ones you let get near you, the ones who profess some caring towards you, who are the real danger. Whenever you kiss someone, you leave traces of sweet vitae behind. You family member is close by. Sympathetic Bond For whatever reason, you unconsciously cause a peculiar supernatural form of feedback through the links of the blood bond. You still have much to prove before you will be an accepted member. Though they do not work against you, they avoid contact, as you might contaminate them (difficulties of all Social rolls involving other Gypsies increase by two). The Storyteller should determine the nature of the particular compulsion, and you may indeed gain a wide and varied spectrum of compulsions. It may not affect all of them all the time, but it does so regularly. Needless to say this allows you to accomplish a lot more with your daily activities, regardless of whether you are an Inquisitor or a freelance writer. Sexy You are one sexy mutha. Cursed (1 - 5 Flaw) You are the recipient of a supernatural curse. Seeing an omen or sign requires a simple roll using Perception + Occult (difficulty based on the degree to which the sign is hidden; the most obvious have difficulties of 5). Likewise, a group of individuals from different religious traditions, all with this Merit, may "pool" their Faith for greater effect.